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I'll just copy/paste what I said in the Nexus thread here:Ĭan you please remove this from your post? As I already told you in the private CK beta forum, this is completely incorrect. Just ignore what he's saying, because he's wrong. Note that the new texture pack will be considerably smaller than the original file size, for example my Conan hyborian age file size was over 700 mb in original bsa from skyrim, now its like 300 mb, I checked that unpacking it opens into over 600 mb so seems to be correct. upload for PC, follow the procedure create a mod name and description overwrite files if you created a mod in precedence and you are updating its content.load the CK again checking that the files are correctly loaded by using simply the bsa of the pc version.in the creation kit ini, set under at the line SResourceArchiveList2=Skyrim add the line "Mymod.bsa, Mymod - Textures.bsa" of course renaming to your mod name.pack the files for xbox, but save those inside the subfolder of data called "XB1" and not simply in the data folder.
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proceede to do this for each single file needed for the mod, the paths will be automatically setup in the archiver list.go into each folder of your mod and drag and drop the loose files ( not the folders ) into the window.load the esp and save ( this generates possible extra content that might bee needed like facetint files and facegen ).
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Pick all the loose files of the mod and drop into the Data folder ( the loose files are needed and shoudl be used from the CK to load the mod ).The CK inner packer is the one to be used, the other in loose folder is old and not supported.
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