
Optimized for extreme-range destruction of hostile starships and planetary pacification missions, the Deep Stand-off Attack Ship is long on offensive capabilities and short on defensive systems.
The Righteous Fist of Heaven Class Deep Stand-off Attack Ship I is the workhorse of the High Guard combat fleet. PM-6LII Strategic Star Arrow MIKV variant PM-6L Strategic Star Arrow smart anti-ship missiles (extended-range) OM-5 standard offensive kinetic kill missilesĭM-5 standard defensive kinetic kill missiles
+(1-3) Fist of the Heavens ( Paladin Only) can spawn on ilvl >36 scepters.PAS-37Q System Search Sensor (Phased Array)ĪIS-117M Advanced Imaging Sensor (Synthetic Aperture/Moving Target Indicator)ĪIS-117I Advanced Imaging Sensor (Inverse Synthetic Aperture)ĮS/A-9R Electronic Support and Attack Measure SuiteĦ0 Electromagnetic Launch System missile tubes. Bolts won't damage allied Necroskeletons, Necromages and Revived. Bolts don't pierce hostile undead targets, although their next delay normally prevents more than one bolt from colliding with a single target (the rest will normally pass through it). Holy bolts only damage undead, but pierce Magic Resist: magic damage is applied as though undead have MR 0%, even when Immune to Magic. Bolts are fired at all targets within radius of that target, but will pass through those that are not undead. When a target is not selected, one is sought within 5 1/3 yard radius of cursor and target closest to cursor is struck by lightning. One holy bolt is cast at every hostile target, including the selected target, within a 13 1/3 yard radius of selected target, regardless of whether or not they're undead: however, the selected target won't be hit by its bolt unless it moves towards the player after casting (its bolt is fired in the player's direction). Manifesting as lightning from the heavens, these bolts rain down from the sky, exploding into a thousand shafts of light that radiate outwards to banish the evil from the battlefield. This spell allows the Paladin to summon the power of holy vengeance.